The Tabletop Guild is a mysterious group of adventuring mercenaries that are hired for everything from investigating monster sightings and escorting nobility, to "retrieving" property, and assisting towns with various projects. Little is known of their origin or leadership structure and some say their adventures even cross through space and time. Some work in groups while others can be found wandering the countryside, always ready to join other guild members in their work and quests.
How will it work...
- Players will start with a lvl1 or lvl5 character (Folks will likely have one of each, to make sure they can play in various games. (We will have some character sheets on hand if folks need a player).
- Any session should be a one-shot or "book ended" in a way where characters can drop in and out from session to session. This does not mean that sessions have to be "railroaded," and a DM is more than welcome to have a session that starts in town, unplanned with guild members looking for work. :)
- Players will level up after each game.
- GMs should come with either a low lvl (1-4) or higher level (5+) game. One shots, home brew, official league material; all is welcome!
- Players will collect gold, special items, etc from session to session but GMs will decide what players can use during their game.
- There will be an official log binder for guild groups to log their adventures (this will mostly be used for fun, and for DMs to get a quick idea of what could be fun for upcoming sessions).
We recommend players sign up online beforehand so we can make sure we have a good player to DM ratio. If there are no slots available, people can choose to come in and get on the waitlist before the game starts. If there are people that signed up that no-show, people on the waitlist will get to play!
SIGN UP HERE!